Friday 11 January 2013

Paper Mario 3DS Game Info

 
Paper Mario: Sticker Star is a RPG for the Nintendo 3DS developed by Intelligent Systems. It was released in North America on November 11, in Japan on December 6, in Europe on December 7, and in Australia on December 8, 2012. As the fourth installment in the Paper Mario series, it is the first Paper Mario title to be released for a handheld console. It is named after the artifact of the same name.

After forgoing the classic battle system in favor of a sidescrolling platformer-style system in Super Paper Mario, Paper Mario: Sticker Star returns to the turn-based system from the first two installments. However, players have to gather stickers, which are necessary both for solving puzzles and gaining battle commands. Stickers are a major part of the gameplay and storyline. Some real-world objects appear in the form of stickers, and they also have the ability to be used to attack and overcome obstacles. Instead of levelling up from experience points as in the previous installments, Mario must find HP-Up Hearts, which each increase his current HP by 5. Stickers replace Badges from the first two installments of the series. A new feature is the "Battle Spinner" slot machine which allows Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received.

In addition, the gameplay places a lot more emphasis on the "paper" aspect than the previous games, containing status elements directly related to paper materials such as "soggy," "clipped," or "tacked;" additionally, the enemies sometimes transform themselves to better reflect the papery nature of their designs, transform as part of an attack, or simply resemble paper to begin with. Many characters actively refer to themselves as existing within a paper world, most notably Kersti. The world's environments also resemble craft materials like cardboard.

Although the player grows stronger as the game progresses, there isn't an explicit level up gameplay mechanic, unlike the other RPG games or even Super Paper Mario. In addition, beyond a certain point, the player can also effectively skip battles by jumping on or hammering enemies of a certain HP range, instantly defeating them.

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